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Tips diceforge
Through the first 5 rounds you are building your dice, while eventually doing Heroic Actions, such as The Blacksmith's Chest, The Silver Hind, The Guardian's Owl and The Blacksmith's Hammer . These are Investment Cards, and will help you as the game progress.
The 4 gold and 3 gold are two of the most important faces to forge as soon as possible. They can easy the process of forging the other faces. The most important face to forge though is the 2 Sun Shards. It has, quite frequently the ability to determine who will win the game. Without a face that gives you two sun shards, you'll have to get creative and is, most of the time, a certain defeat.
You can mix and match the faces, but as experience tells, generally people forge one die with sun shards and the other with moon shards. It's totally up to you, but if you need sun shards, for example, it's easier to gain on a die with most sun shard faces than if they are scrambled.
Two of the most importante Heroic Actions (or cards, if you prefer) are Cancer (6 moon shards) and Sphinx. The make gave you blessings (rolls of the dice) mid-round, which often enable you to make more powerfull Heroic Actions.
Try to at least to get one hydra, as it gives you a great amount of points. They generally can be matched with Ferryman (4 moon) and Satyrs (3 moon). Keep close atention to your opponent's resources. They can indicate where s/he is going next.
Try to maximize the probability of your opponent kicking you out so that you gain more blessings (one roll of the dice). On the other hand, if possible, try to not kick you opponent out, as they will roll their dice. If so, try to do so as early as possible and to get the Investment cards mentioned earlier, Sphinx or Cancer.