<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="pt">
	<id>https://pt.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mikaeshin</id>
	<title>Board Game Arena - Contribuições do utilizador [pt]</title>
	<link rel="self" type="application/atom+xml" href="https://pt.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mikaeshin"/>
	<link rel="alternate" type="text/html" href="https://pt.doc.boardgamearena.com/Especial:Contribui%C3%A7%C3%B5es/Mikaeshin"/>
	<updated>2026-09-16T09:35:25Z</updated>
	<subtitle>Contribuições do utilizador</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://pt.doc.boardgamearena.com/index.php?title=Gamehelpmia&amp;diff=980</id>
		<title>Gamehelpmia</title>
		<link rel="alternate" type="text/html" href="https://pt.doc.boardgamearena.com/index.php?title=Gamehelpmia&amp;diff=980"/>
		<updated>2026-02-01T09:29:39Z</updated>

		<summary type="html">&lt;p&gt;Mikaeshin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mia is a bluffing dice game, where a player bets a value they have - or pretend they do - without the other players seeing the dice. The next player has 3 possible actions:&lt;br /&gt;
&lt;br /&gt;
-Accept the bet, roll the dice, and declare a higher value;&lt;br /&gt;
&lt;br /&gt;
-Accept, then pass the dice betting the previous value without seeing them;&lt;br /&gt;
&lt;br /&gt;
-Challenge the bet, then reveal the dice. If the dice holder was telling the truth, the challenging player loses 1 life; if it was a bluff, the dice holder loses 1 life. &lt;br /&gt;
&lt;br /&gt;
--Betting Mia (21) is the highest possible bet, so the next player has to either accept, losing a life, or challenge it, risking 2 lives if the Mia is true - a bluff still costs 1 life to the dice holder.&lt;br /&gt;
&lt;br /&gt;
The player who wins the challenge proceeds to roll the dice, starting a new round.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
The way dice are valued is the following: if the values are different, the higher value becomes the decimal, and the lower becomes the unit - for example, if 3 and 4 are cast, then the value is 43, regardless of how they were shown visually. Pairs are higher than different values, apart from 21, the highest possible value.&lt;br /&gt;
&lt;br /&gt;
The value order is the following: &lt;br /&gt;
&lt;br /&gt;
21 (Mia), &lt;br /&gt;
&lt;br /&gt;
66, 55, 44, 33, 22, 11, &lt;br /&gt;
&lt;br /&gt;
65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32, 31.&lt;/div&gt;</summary>
		<author><name>Mikaeshin</name></author>
	</entry>
	<entry>
		<id>https://pt.doc.boardgamearena.com/index.php?title=Gamehelpmia&amp;diff=979</id>
		<title>Gamehelpmia</title>
		<link rel="alternate" type="text/html" href="https://pt.doc.boardgamearena.com/index.php?title=Gamehelpmia&amp;diff=979"/>
		<updated>2026-02-01T08:51:35Z</updated>

		<summary type="html">&lt;p&gt;Mikaeshin: Criou a página com &amp;quot;Mia is a bluffing dice game, where a player bets a value they have - or pretend they do - without the other players seeing the dice. The next player has 3 possible actions:  * Accept the bet, roll the dice, and declare a higher value;  * Accept, then pass the dice betting the previous value without seeing them;  * Challenge the bet, then reveal the dice. If the dice holder was telling the truth, the challenging player loses 1 life; if it was a bluff, the dice holder lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mia is a bluffing dice game, where a player bets a value they have - or pretend they do - without the other players seeing the dice. The next player has 3 possible actions:&lt;br /&gt;
&lt;br /&gt;
* Accept the bet, roll the dice, and declare a higher value;&lt;br /&gt;
&lt;br /&gt;
* Accept, then pass the dice betting the previous value without seeing them;&lt;br /&gt;
&lt;br /&gt;
* Challenge the bet, then reveal the dice. If the dice holder was telling the truth, the challenging player loses 1 life; if it was a bluff, the dice holder loses 1 life. &lt;br /&gt;
&lt;br /&gt;
; Betting Mia (21) is the highest possible bet, so the next player has to either accept, losing a life, or challenge it, risking 2 lives if the Mia is true - a bluff still costs 1 life to the dice holder.&lt;br /&gt;
&lt;br /&gt;
The player who wins the challenge proceeds to roll the dice, starting a new round.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
The way dice are valued is the following: if the values are different, the higher value becomes the decimal, and the lower becomes the unit - for example, if 3 and 4 are cast, then the value is 43, regardless of how they were shown visually. Pairs are higher than different values, apart from 21, the highest possible value.&lt;br /&gt;
&lt;br /&gt;
The value order is the following: &lt;br /&gt;
&lt;br /&gt;
: 21 (Mia), &lt;br /&gt;
&lt;br /&gt;
: 66, 55, 44, 33, 22, 11, &lt;br /&gt;
&lt;br /&gt;
: 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32, 31.&lt;/div&gt;</summary>
		<author><name>Mikaeshin</name></author>
	</entry>
</feed>